hc = hardcover, tp = trade (oversized) paperback, [UK ed] = British publication, [CDN ed] = Canadian publication. Default is US publication.
Please note that this listing is not exhaustive; we have many more (several hundred more) titles coming during this period.
After long voyages, encountering hurricanes and sea monsters, Criston Vora and Saan race to Terravitae, the legendary promised land. Saan's quest is to find the Key to Creation, a weapon that may defeat Uraba's enemies, and Criston wants vengeance against the monstrous Leviathan that ruined his life long ago. Back home, two opposing continents and religions clash for the remnants of a sacred city, unleashing their hatred in a war that could end both civilizations.
The vast sea and scope of the conflict has trapped Matt Reddy too far away to help on either front, but that doesn't mean the Walker can rest. Man and four-stacker must face a bigger ship while elsewhere the long-awaited invasion of Griik "Indiaa" has begun and a terrible plot explodes in the Empire of New Britain Isles.
The bitter war between the sinister Puppet Men and the nebulous Keeper for the control of the ancient city of Movoc-under-Keeper has intensified. For Tanyana, imprisoned within her extraordinary suit and cast down as a lowly debris collector, choosing a side should be simple. But when even her own suit becomes aggressive toward her, she must weigh some very personal issues against her determination to serve the greater good.
Powerless and on the run from witch-hunting assassins, Savannah Levine stumbles upon a gathering storm that threatens the very existence of the Otherworld. The danger is real, and Savannah must somehow join forces with old friends like Elena, Clay, Paige, Lucas, Jaime, and Hope to face their world's greatest threat - and one that just might come from within.
A virulent strain of a predark biowep has been unleashed upon the denizens of northern Kansas, turning them into rotting, flesh-eating monsters. Running from the mindless, soulless rottie hordes, Ryan and his companions arrive in the civil-war-torn ville of Sweetwater Junction. They've got one shot at beating the hungry rotties: turn the bloodlust of the ville's warring factions away from each other and toward a common enemy. But that means splitting up and hiring on as sec for both sides and surviving the firefight - before the real hell is unleashed.
Talyn, the Hunter for the Caisah, carries within her a chaos creature from the center of the earth that wants to help bring her people, the Vaerli, back to power. However, she has lost the ability to communicate with it. But then comes Finn, a teller of tales who sets out to find answers to his path but ends up in the city of Perilous and Fair where he meets Talyn. Meanwhile, the Hunter's lost brother Byre has set off on a treacherous quest of his own, seeking a solution to the curse on the Vaerli.
Isolfr and his sister, the Konigenwolf Viradechtis, have established their own wolfhaell. Viradechtis has taken two mates, and so the human pack has two war leaders who must become brothers instead of rivals - for an army of men approaches, an army that wishes to conquer and rule. The giant trellwolves and their human brothers have never hunted men before. They will need to learn if they are to defend their homes.
Eddie Lacrosse must take to sea in the company of a former pirate queen in search of the infamous Black Edward Tew...and his even more legendary treasure.
Orion finds himself in Britain in the years after the Romans abandoned the island kingdom and befriends the young warrior named Arthur. But Arthur's noble ambitions interfere with Aten's far-reaching schemes to reshape history to his own ends. He wants Arthur dead and forgotten - but Orion does not. Orion will battle the gods themselves to see that Arthur fulfills his destiny.
The mining ship El Cavador's telescopes pick up a fast moving object coming in system. It's hard to know what to make of it. It's massive and moving at a significant fraction of the speed of light. The first Formic War is about to begin.
In the vast wilderness of space, James Holden and the crew of the "Rocinante" have been keeping the peace for the Outer Planets Alliance. When they agree to help a scientist search war-torn Ganymede for a missing child, the future of humanity rests on whether a single ship can prevent an alien invasion that may have already begun.
In the Empire of the Saviours, People live in fortified towns, guarded by an army of Heroes whose task is both to keep pagans out and keep the People inside. Once a year living Saints visit the towns and exact a tithe from those who come of age, a tithe often paid in blood. When young Jillan unleashes pagan magicks in an accident, the whole Empire turns against him and he goes on the run.
For nearly 300 years the mystics have lived alongside the true-men, who barely tolerate them, until...King Charald is cursed with a half-blood mystic son. Sorne is raised to be a weapon against the mystics. Unaware King Charald plans their downfall, the mystics are consumed by rivalry. Imoshen, the only female mystic to be raised by males, wants to end the feud. Convinced he can destroy the mystics, King Charald plans to lay siege to their island city. Will Imoshen win the trust of the mystic leaders and, if she does, will she believe the visions of the half-blood Sorne?
Omnibus edition of the three OBSIDIAN AND BLOOD novels: SERVANT OF THE UNDERWORLD, HARBINGER OF THE STORM, and MASTER OF THE HOUSE OF DARTS.
This venerable collection brings together award winning authors and masters of the field such as Robert Reed, Alastair Reynolds, Damien Broderick, Elizabeth Bear, Paul McAuley and John Barnes. It includes the extensive recommended reading guide and a summation of the year in science fiction that we have come to expect.
With two assassin comrades Jarek Reen must travel to Aleph, a system far outside human space, a system controlled by the male Sidhe, eternal enemy of the females and one-time allies of humanity. But these days they have their own agenda and Jarek is about to learn the hard way that assuming your enemy's enemy is your friend can be a lethal mistake.
1976. Tim Barnabas lives in the secret town of drowned London. He hires on as a submariner on the coal-fired submarine CUTTLEFISH, a vessel that smuggles cargoes beneath the steamship patrols. Chris Calland comes aboard, on the run from British imperial soldiers. A desperate voyage begins, going from the Faeroes to the Caribbean and finally across the Pacific.
Sir Max is still a hardened smoker, an uncomplicated glutton, and a loafer, but once again, he gets lucky. He travels to the parallel world of Echo, where magic is commonplace and where he fits right in. Plunging back into the astounding and absurd realm first portrayed in THE STRANGER.
Sir Max once again travels to the enchanted parallel world of Echo, where magic is commonplace and where he fits right in.
Owl shifter and Wind Witch Cicely Waters had rescued the Fae Prince Grieve and their reunion has lost them the allegiance of the Summer queen and the tolerance of vampires. To regain good will they must enter Myst's realm. As they seek the heartstone of Summer, Winter is already wreaking her revenge.
2235. Saul Dumont knows better than many the dangers of wormhole technology. But then he stumbles across a conspiracy to suppress the discovery of a second, alien network of wormholes that lead billions of years into the future. When a covert expedition takes a short hop to 2245 they discover a devastated, lifeless solar sylstem. They bring one survivor back. Is there any way Saul and the survivor can prevent the destruction that is coming?
Forcibly implanted with a technology far in advance of anything he's encountered before, Archivist Luc Gabion sees and hears things he knows he's not supposed to. So when he finds himself investigating the murder of one of the Tian Di's ruling clique, the Thousand Emperors, he knows he's in real trouble. Any one of them could be the killer, and any one of them could have him put to death on a whim. Worse, the murdered man is the architect of the coming Reunification: two great civilisations are about to reunite in a new age of peace and prosperity.
From the author of JUMPER. The bugs, self-replicating, solar-powered, metal-eating machines, came out of nowhere 50 years ago. They don't like water, though, so they've stayed in the desert Southwest. The territory. People still live here, but they do it without metal. Kimble Monroe has chosen to live in the territory. He was born here, and he is extraordinarily well adapted to it. He's one in a million. Maybe one in a billion.
Two competing manned vehicles are sent to intercept an object spotted on a trajectory for Earth's sun. But when they both arrive on the entity, they learn that it has been sent toward Earth for a reason. An intelligent race is desperately attempting to communicate with our primitive species. And the message is: "Help us."
Without warning small groups of humans from the competing scientific communities of Houston, Texas and Bangalore, India are transported to the vast interior habitats of the alien spacecraft. Their first challenge is to survive. Their second, to discover why The Architects - the unknown, unseen aliens controlling Keanu - brought them there. And soon a third emerges: they must find a way to take control of Keanu -- it is moving again - away from Earth. The Architects are headed home.
This best of the year (2011) anthology features Kelley Armstrong, Glen Hirshberg, Caitlin Kiernan, Stephen King, Joe R. Lansdale, Naomi Novik, Tim Powers & Gene Wolfe.
Once Shiarra Waynest was one of the good guys. Now she is drawn into the world of the Others and she may be on the verge of becoming a werewolf at the next full moon. The vampire Royce, two powerful werewolf packs and the police want her. Instead of going into hiding, she enlists the aid of her enchanted hunter's belt. If she is going down, she will take out as many of her enemies as she can.
Peking: October, 1912. James Asher, with his wife Lydia, and occultist/vampire-hunter Dr Solomon Karlebach have come to investigate rumours that the mindless Undead, whom even the vampires fear, have begun to multiply out in the countryside. Asher and his old vampire partner, Don Simon Ysidro, launch a hunt--but meanwhile the Peking vampires, known as the Magistrates of Hell, have an agenda of their own.
The mystery of the enchanted manuscript known as Ashmole 782 continues. Oxford scholar and reluctant witch Diana Bishop, with geneticist vampire Matthew Clairmont are in Elizabethan London, where Diana must find a witch to tutor her in magic.
The fates of Drakis, former slave warrior of the elven empire of Rhonas, and Soen, former Inquisitor of the Iblisi, are inexorably tied to the magic of Aether-lifeblood of the elven empire and the cause of humanity's fall. As each searches for the truth beyond legends, he must face his own destiny: Drakis amid the ruins of humanity's Lost Citadels; Soen in a desperate race to seize control of the farthest Aether Well of the empire.
Omnibus edition of GOBLIN QUEST, GOBLIN HERO, and GOBLIN WAR, collecting the adventures of Jig the Goblin.
Infused with feminist, Afro-Caribbean views of the science fiction and fantasy genres, this collection of offbeat and highly original works takes aim at race and racism in literature. Concluding the book with series editor Terry Bisson's Outspoken Interview, Nalo Hopkinson shares laughs, loves, and top-secret Caribbean spells.
This fourth volume of the year's best science fiction and fantasy features thirty stories by some of the genre's greatest authors, including Jonathan Carroll, Neil Gaiman, Kij Johnson, Kelly Link, Paul McAuley, RJ Parker, Robert Reed, Rachel Swirsky, Catherynne M. Valente, and many others.
Boston, 1767: Ethan Kaille is a thieftaker who makes his living by conjuring spells that help him solve crimes. He is asked to recover a necklace worn by the murdered daughter of a prominent family but suddenly finds himself facing another, unknown, conjurer of enormous power, someone part of a conspiracy that reaches to the highest levels of power in the turbulent colony. His adversary has already killed - and not for his own gain, but in the service of his powerful masters, people for whom others are mere pawns in a game of politics and power.
Paranormal private eye. Grim reaper extraordinaire. Whatever. Charley Davidson is back! And she's drinking copious amounts of caffeine to stay awake because, every time she closes her eyes, she sees him: Reyes Farrow, the parthuman, part-supermodel son of Satan. Yes, she did imprison him for all eternity, but come on. How is she supposed to solve a missing persons case, deal with an ego-driven doctor, calm her curmudgeonly dad, and take on a motorcycle gang hellbent on murder when the devil's son just won't give up?
Owen Adamo, ex-Chief Sergeant of the Dragon Corps, learns that Volstov's ruler has been secretly pursuing the possibility of resurrecting magically powered sentient robot dragons - even at the risk of igniting another war. But there is little Owen, now a professor at the University, can do to stop it -- until a mysterious illness strikes the first-year students. When one of them voices her suspicions to Adamo, it sets in motion events that will change Volstov forever.
A collection of truly gripping stories, with contributions from leading horror writers dedicated to the popular contemporary sub-genre of "body horror," which revolves around disease and mutation, whether self-inflicted or otherwise.
Magic-wielding Churchwitch and secret addict Chess Putnam discovers that someone with money to burn and a penchant for black magic is tampering with Downside's drug supply-- and the unlucky customers are paying with their souls - and taking the innocent with them. The magic-infused speed compels them to kill in the most gruesome ways possible.
Egil and Nix, adventurers and swords for hire, are pulled into the dark schemes of a decadent family with a diabolical secret. A fast paced adventure redolent with the best of classic sword and sorcery tales.
Jake Epping, a 35-year-old English teacher in Lisbon Falls, Maine, learns that his friend Al, who owns the local diner, has a storeroom which is a portal to the past, a particular day in 1958. And Al enlists Jake to take over the mission that has become his obsession - to prevent the Kennedy assassination. So begins Jake's new life as George Amberson, in a different world of Ike and JFK and Elvis, of big American cars and sock hops and cigarette smoke everywhere.
Three dragon siblings are among the last of a dying breed--the final hope for their species' survival. Wistala, sister of Copper -- Emperor of the Upper World -- has thought of humans as equals to dragons. She leads the Firemaids, fierce female fighting dragons who support the Hominids of Hypatia. AuRon, the rare scale-less grey would isolate himself and his family from the world of men and dragons. Copper has no use for the humans he now dominates. As Copper's empire roils with war, greed, and treachery, the time is fast approaching for Wistala to choose who to stand with.
General Black is the great hope of the military, but she cannot wage war from behind the President's desk. So there must be a new president, anointed by Black, to hold the desk job, and who better than the only woman resurrected from Justin Cord's past era, the scientist who created his resurrection device, the only born unincorporated woman. The perfect figurehead. Except that she has ideas of her own, and secrets of her own, and the talent to run the government her way. She is a force that no one anticipated, and no one can control.
Jett is a girl disguised as a boy, living as a gambler in the Old West as she searches for her long-lost brother. Honoria Gibbons is a smart, self-sufficient young woman who also happens to be a fabulous inventor. Both travel the prairie alone until they are brought together by a zombie invasion!
2012. Queen Victoria rules with an immortal fist, an aristocracy defined by being infected with the Plague (side-effects include undeath), and magic and technology both. Xandra Vardan is a member of the elite Royal Guard, and it is her duty to protect the Aristocracy. But when her sister goes missing, Xandra will set out on a path that undermines everything she believed in and uncover a conspiracy that threatens to topple the empire. And she is the key-the prize in a very dangerous struggle.
Riss Holloway has taken a leave of absence from her mortal job as Boston's Chief Magical Investigator to focus on an unsettling friction brewing in the Sisterhood. She is ushered into a tumultuous civil war drawing every other god and goddess into the chaos as well.
When the body of a well known criminal turns up, Scotland Yard's Chief Investigator Bainbridge tracks special agent Sir Maurice Newbury down in an opium den and drags him out to help them with the case. The body is clearly, irrefutably, that of the man in question, but shortly after his body is brought to the morgue, a crime is discovered that bears all the dead man's hallmarks. Bainbridge and Newbury's assistant Veronica Hobbes fear someone is committing copycat crimes, but Newbury is not sure. Somehow, the details are too perfect for it to be the work of a copycat. But how can a dead man commit a crime?
Though Infidel has lost her magical powers, a promise to a fallen friend takes her north, through the abstract realms of the Sea of Wine. There she learns that Hush, the primal dragon of cold, has formed an alliance with the ghost of a vengeful witch to murder Glorious, the dragon of the sun. How can Infidel, without her magical strength, save Glorious and prevent unending winter night.
Thread, lethal Merows, voracious tunnel snakes, and a plague that has killed scores of dragons, imperil a small group of dragonriders. Led by Xhinna, first female rider of a blue dragon, the group's only hope may lie with one girl, Jirana, and her ability to foresee potential futures, and the awesome ability of the dragons to travel through time itself.
After his goddess was murdered, Aral found refuge in the shadows fixing problems. When two women hit a rough spot in the tavern Aral uses for an office, he and his partner Triss decide to lend a helping hand. But soon, their good deed lands them in the middle of a three-way battle to find an artifact that just might be the key to preventing a war.
A faulty repair on his time engine plunges Danolarian another three million years back in time, to a world of strange, beautiful people living idyllic lives in splendid castles. But things are not always as they seem. After being attacked, he learns from his unlikely rescuer that time travel is not entirely real. A furious Danolarian returns to his own time, planning revenge against the time engine's true builders.
Dahlia "Ember" Perkins still feels like an outsider among her new Meta friends, despite everything she's been through since coming into her miraculous ability to absorb heat and extinguish fires. But when the police need help investigating human skins discarded like slipcovers on the street, the Metas' youngest team member quickly finds her place. Evidence points to a murderer the likes of which they have never encountered but who inexplicably seems to be gunning for Dahlia - and who may be neither human nor Meta.
Cedar finds himself saddled with a group of refugees, including the brother he once thought lost. Keeping his companions alive is proving to be no easy task, in part because of the promise he made to the unpredictable Madder brothers - three miners who know the secret mechanisms of the Strange. To fulfill his pledge, Cedar must hunt a powerful weapon known as the Holder - a search that takes him deep into the savage underbelly of the young country and high into the killing glim-field skies defended by desperate men and deadly ships.
Kat Redding is a vampire who plans to wipe out vamps and werewolves who prey on Pureblood humans.Kat is known as Lady Death and she has competition that is framing her for a spate of gruesome murders. She needs to figure out who is responsible before she becomes the next target.
The circus, "Le Cirque des Reves", arrives without warning. Within its canvas tents is an utterly unique experience full of breathtaking amazements, and it is only open at night. But behind the scenes, a duel is underway between two young magicians, Celia and Marco. Though trained for this since childhood by their mercurial instructors, and though the stakes are higher than they know, they soon tumble headfirst into love.
Seeking justice against the malevolent force that robbed him of his young daughter, marriage, career and reputation, Jeremiah Hunt sacrifices his normal sight so that he can see the souls of the dead and the powers that stalk his worst nightmares. As he descends into the maelstrom of his terrifying quest, he discovers that even his deepest fears are but prelude to yet darker deeds by a powerful entity from beyond the grave...that will not let him go until it has used him for its own nefarious purposes.
The two orphaned sisters must find their own way. Karah can secure a pampered future at a glamorous Flower House, if she will agree to play their game. Nemienne accepts a mysterious mage's offer of an apprenticeship. With the arrival of a foreign bard to the quiet city, dangerous secrets are unearthed, and both sisters find themselves at the center of a plot that threatens not only to upset their newly found lives, but also to destroy their kingdom.
A skeptical H. G. Wells is called upon to investigate purported incidents of time travel and to save lives and literary classics, including DRACULA and THE TIME MACHINE from being wiped from existence.
For the first time in nearly forty years, an uneasy truce has been called between two neighbouring kingdoms. The war has been long and brutal, fought over the usual things: resources, land, money... Now, there is a chance for peace. Diplomatic talks have begun and with them, the games. Two teams of fencers represent their nations at this pivotal moment. When the future of the world lies balanced on the point of a rapier, one misstep could mean ruin for all. Human nature being what it is, does peace really have a chance?
Jane's not happy. She's been packed off to England to fight in a war when she'd much rather be snogging Anyan. Praying she can pull off a Joan of Arc without the whole martyrdom thing, Jane must lead Alfar and halflings alike in a desperate battle to combat an ancient evil. Along the way, she'll discover that some heroes are born, some are made, and some are bribed with promises of food and sex.
2015: Madison, Wisconsin. Junior cop Sally Jansson, investigating a reported case of animal cruelty, finds herself in an alternate world covered with virgin forest. It is only one in an infinite chain of parallel earths, each differing from its neighbours by a little (or a lot). And the further away you travel, the stranger the worlds get. The sun and moon always shine, the basic laws of physics are the same. However, the chance events which have shaped our particular version of Earth, such as the dinosaur-killer asteroid impact, might not have happened and things may well have turned out rather differently. But only our Earth hosts mankind. And thus begins a great migration.
As a Grave Witch, Alex solves murders by raising the dead. While she's always been on friendly terms with Death himself, lately things have become a lot more personal. But the personal takes a backseat to the professional when a string of suicides occur in Nekros City. The shades have no memory of the days leading up to their deaths, so this is murder.
The struggle to prevent the sorcerer Arunis from destroying the world with the Nilstone reaches its thunderous conclusion.
On the ocean floor a killer searches for an ancient artifact left by an advanced civilization. In an army laboratory a scientist discovers nonhuman DNA in his own genetic makeup. In the arctic tundra a paleogeologist battles assassins when she's summoned by her family to lead a secret society. Three strangers - one conspiracy reaching back nine thousand years, back to the very origins of civilization. If these three can unlock the secret - and survive the truth - the world as we know it will never be the same.
Low-level entertainment lawyer Nick Carter receives a visit from highly advanced (if bumbling) extraterrestrials and learns that intergalactic society became addicted to American pop songs ever since they first reached alien ears in 1977. Because of the vast copyright violation and the resultant fines, the whole universe is bankrupt and the human race has ended up owning, well, everything. The aliens are not happy about the situation, and it now becomes Nick's job to clean up the mess.
Greywalker Harper Blaine's only respite from the chaos is her work. While conducting an investigation in the Olympic Peninsula, she sees a ghostly car accident whose victim insists that he was murdered. Harper discovers that the icy waters of the lake hide a terrible power. The hellish beings are under the thrall of a sinister cabal that will use the darkest of the arts to achieve their fiendish ends.
Three linked novellas begin the series. After the asteroid doesn't strike Earth and the dinosaurs continue to evolve, we come to a heroic, bronze-age world where the Mrem Clan of the Claw and its sister warbands are expanding their rough-and-tumble territory and come up against the Lishkash, masters of a cold-blooded empire of slave armies and magic. The clash of mammalian courage and adaptation against reptile cunning will determine which line shall inherit the Earth.
In a world where we have been genetically engineered so that we can photosynthesize sunlight with our hair, hunger is a thing of the past, and food an indulgence. The poor grow their hair, while the rich affect baldness and flaunt their wealth by still eating. But other hungers remain. The young daughter of an affluent New York family is kidnapped. But the ransom demands are refused. A year later a young woman arrives at the family home claiming to be their long lost daughter. She has changed so much, she has lived on light, can anyone be sure that she has come home?
Angel Crawford is finally starting to get used to life as a brain-eating zombie, but her problems are far from over. Her felony record is coming back to haunt her, more zombie hunters are popping up, and she's beginning to wonder if her hunky cop-boyfriend is involved with the zombie mafia. Yeah, that's right - the zombie mafia. Throw in a secret lab and a lot of conspiracy, and Angel's going to need all of her brainpower - and maybe a brain smoothie as well - in order to get through it without falling apart.
As son turns against father, the Empire of the Moghul begins to self-destruct.
It began in the graveyard. Ever since her boyfriend Nathan died in a tragic accident Emma had been coming to the graveyard at night. During the day she went through the motions at her prep schol. But on this night Emma was not alone in the cemetery. Also there was Eric, who just started at her school, and an ancient woman who looked as though she was made of rags. And when the woman saw Emma there, she reached out to her with a grip as chilling as death.
In the Somewhere, Christmas is a time of glad tidings and gifts and goodwill, Christmas trees, carols, and the celebration of good things. But there is no Christmas in the Nowhere, and in both worlds, things are not as settled as they look. The Prophecy is coming alive. The battle lines will be drawn between even the closest of friends, for the fight is on. The Dark King is rising....
The United States is near total collapse. But 87% of the population doesn't care: they're addicted to flashback, a drug that allows its users to re-experience the best moments of their lives. After ex-detective Nick Bottom's wife died in a car accident, he went under the flash to be with her. He has lost his job, his teenage son, and his livelihood as a result. Nick may be a lost soul but he's still a good cop, so he is hired to investigate the murder of a top governmental advisor's son. This flashback-addict becomes the one man who may be able to change the course of an entire nation turning away from the future to live in the past. Recommended.
Sequel to VETERAN. The war with the aliens is over, and it's human fighting human again. Jakob Douglas wants no part of the new conflict, even if it means he's lost Morag. Just one last piece of revenge.
Sequel to WOLF WHO RULES and TINKER. Girl genius Tinker was once a human orphan, growing up on the Pittsburgh streets. Now she's an elf princess who rules over a melting pot of humans, elves, half-oni, and the crow-like tengu. As Pittsburgh battles the oni invasion, seven elf children have gone missing. And the oni eat their prisoners when they outlive their usefulness. Tinker uncovers ancient secrets and a web of betrayal as she searches for the children. The oni will stop at nothing to win, so neither can she.
When Ray Schiller - an American televangelist with the uncanny ability to miraculously heal the ill - becomes uncomfortably close to the Prime Minister, External Assets dispatches the brilliant, beautiful, and entirely unpredictable Persephone Hazard to infiltrate the Golden Promise Ministry and uncover the preacher's agenda. And it's Bob Howard's job to make sure Persephone doesn't cause an international incident.
Detective Inspector Liz Kavanaugh is head of the Rule 34 Squad, monitoring the Internet to determine whether people are engaging in harmless fantasies or illegal activities. Three ex-con spammers have been murdered, and Liz must uncover the link between them before these homicides go viral.
Myrmecologist Linda McKinney is entirely unprepared to have her research into the social structure of ants conscripted by unknown forces to help run the unmanned, automated drone army that has begun to attack the American homeland.
As the Germans and their Polish allies slam into the gut of the Soviet Union in the west, Japan pummels away in the east. Meanwhile, in the trenches of France, French and Czech forces are outmanned but not outfought by their Nazi enemy. Then the stalemate is shattered. In England Winston Churchill dies suddenly, leaving the gray men wondering who their real enemy is. And as the USSR makes peace with Japan, the empire of the Rising Sun looks westward - its war with America about to begin.
From light-spirited romps to black-hearted noir, from steampunk London to the bleeding edge of the present, tales of love, eros, betrayal and seduction in a beguiling vein from Tanya Huff, Caitlin Kittredge and Toni L.P. Kelner, among others.
400 pages of steampunk stories and art, including work from Mike Mignola, Alan Moore, Garth Nix, Naomi Novik, Cherie Priest, Lev Grossman, and China Mieville. After the death of Dr. Thackery T. Lambshead at his house in Wimpering-on-the-Brook, England, a remarkable discovery was unearthed: the remains of an astonishing cabinet of curiosities. Many of these artifacts, curios, and wonders related to anecdotes and stories in the doctor's personal journals. Others, when shown to the doctor's friends, elicited further tales from a life like no other.
You have no memory of your past. With only a sword and a backpack to your name, you must discover your destiny in an unfamiliar world full of monsters and magic. With hundreds of special items to discover in each book you can completely customize your hero. You can choose their weapons, their armour, their special abilities, even the boots on their feet and the cloak on their back! No two heroes will ever be alike.
At a vast country estate that holds a renowned art facility owned by a visionary sculptor a young woman studying art stumbles upon a portal to the Otherworld. A handsome young man comes through the portal and seeks shelter with her. Though he can tell her nothing of his past, his innocence and charm capture her heart. But he becomes the focus of increasingly violent arguments among the residents of the estate. Is he as innocent as he seems? Or is he hiding his true identity so that he can seek some terrible vengeance, bringing death and heartbreak to this place that stands between two worlds?
In WIND RIDER'S OATH Bahzell became a wind rider, the first hradani wind rider in history. And, even if Bahzell is the War God's champion, because the wind riders are the elite of the elite among the Sothoii, Bahzell's ascension is as likely to stir resentment as respect. What's more, Baron Tellian's daughter, the heir to the realm, seems to be thinking that he is the only man - or hradani - for her. Now things "really" get complicated...
The late author's biographer has brought together twenty-six of today's most diverse and celebrated authors to offer new short works in honor of the master; stories of heart, intelligence, and dark wonder from a remarkable range of creative artists.
A collection of his short work.
Kenneth Chinran commanded the elite unit assigned to take out an entire planet in a terrible war. Now one of his men, a sociopath with the knowledge and firepower to take out entire tactical teams, evaporate through security cordons and change identity at will, must be reigned in. Who do you send after a killer like that? There's only one answer: the man who trained him.
Alif (that's his handle) is a brilliant young superhacker working out of his mother's small apartment, and his computer has just been breached by 'the Hand' -- maybe a person, maybe a program. With the help of childhood friend Dina, an ancient book sent to him in secret by his lost love (who may be frighteningly connected to the Hand) and a terrifying protector who almost looks human, Alif must find a way into the hidden world of the djinn. The djinn wrote the mysterious book centuries ago, and have knowledge that might just allow Alif to infiltrate the most sophisticated information technology the world has ever seen.
A hundred years in the future an actress becomes the lover of two men. One is a mysterious sorcerer and private detective, the other an even more mysterious and powerful rich man who has been to the human colony on an alien planet and learned strange things there. Her loyalties are divided - perhaps she loves them both. The detective helps her to release her inner beauty and become a star overnight. And the rich man is the benefactor of a play she stars in. But something is very wrong. Money can be an evil guest, but there are other evils.
Things are finally looking up for Captain Frey and his crew. The Ketty Jay has been fixed up good as new. They've got their first taste of fortune and fame. And, just for once, nobody is trying to kill them. Even Trinica Dracken, Frey's ex-fiancee and long-time nemesis, has given up her quest for revenge. In fact, she's offered them a job - one that will take them deep into the desert heart of Samarla, the land of their ancient enemies. To a place where the secrets of the past lie in wait for the unwary. Secrets that might very well cost Frey everything.
Eff is an unlucky thirteenth child - her twin brother, Lan, is a powerful seventh son of a seventh son. There are new professors of magic for Eff and Lan to learn to work with. There's tension between William and his father. And there are new threats on the frontier and at home. To help, Eff must travel beyond the Barrier, and come to terms with her magical abilities--and those of her brother, to stop the newest threat encroaching on the settlers.
When an American exchange student is found dead at the far end of the Baker Street tube station, it will be up to London constable and sorcerer's apprentice Peter Grant to probe the unnatural circumstances of the murder. With Inspector Nightingale, the last registered wizard in England, tied up in the hunt for the rogue magician known as "the Faceless Man," it's up to Peter to plumb the haunted depths of the oldest, largest, and - as of now - deadliest subway system in the world. But the victim's family is powerful, and the FBI has sent over a crack agent to help. She's young, ambitious, beautiful - but a born-again Christian apt to view any magic as the work of the devil.
After being kicked out of the Order of the Knights of Merciful Aid, Andrea Nash's whole existence is in shambles. She tries to put herself back together by working for Cutting Edge, a small investigative firm owned by her best friend Kate Daniels. When several shapeshifters working for Raphael Medrano - the male alpha of the Clan Bouda, and Andrea's former lover - die unexpectedly at a dig site, Andrea is assigned to investigate.
Three Elena novels in a single volume.
Savannah Levine, a young witch of remarkable power and a dangerous pedigree, staggers away from a bomb blast in New Orleans, glad that she's managed to rescue her half-brother Bryce from the supernatural revolutionaries who had held him captive. But everyone and everything she holds dear is still at risk. The reveal movement has shaken the Otherworld to its core and the resulting chaos has thinned the boundaries between dimensions, allowing creatures of the deeper realms to break through and wreak havoc on supernaturals but also on innocent humans.
Neva Grant's twin sister lies in a hospital bed, fighting for her life, the fourth and only surviving victim of a vicious attacker. The werewolf rangers suspect the Sinclair pack, and the only way Neva can infiltrate their close-knit ranks is to unleash the wildness within and offer herself to Duncan Sinclair. As Duncan and Neva engage in a dangerous dance, they must somehow find a way to join forces - before a cornered killer bites back.
Amy Peterson is a self-replicating humanoid robot known as a VonNeumann. For the past five years, she has been grown slowly as part of a mixed organic/synthetic family. She knows very little about her android mother's past, so when her grandmother arrives and attacks her mother, Amy wastes no time in eating her alive. Now she carries her malfunctioning granny as a partition on her memory drive, and she's learning impossible things about her clade's history - like the fact that she alone can kill humans without failsafing...
A series of essays, lectures and reviews presenting Margaret Atwood's thoughts and insights on speculative fiction.
Ullikummis has chosen Earth as ground zero for a terrifying family reunion. A son born of cruelty, genetic manipulation and infinite power, for 4,000 years the stone god has waited, plotting his revenge against his father, Enlil, the most sadistic of the Annunaki. As father and child unleash their armies in a clash of titanic proportions, the bravest of the rebels, Kane, is humanity's last hope to halt this deadly war of the gods. Endgame has finally arrived...but who will be the winner?
Iraq, 2005: seven mercenaries journey deep into the desert, in search of Sadaam's gold, desperate for one last score. But soon they find themselves marooned among ancient ruins, confronted by an army that won't stay dead.
An unprecedented infection has swept across the world, bringing an epidemic of mindless biting attacks from the infected that leave their victims "changed." Society has broken down. The victims are more than mindless zombies. They are the result of a sinister alien lifeform. In the wake of the aliens' insidious plot, humanity ultimately becomes enmeshed in a brutal struggle for control of its home, planet Earth.
Featuring previously unpublished and uncollected treasures. Included is a novella-length adventure of the last unicorn, in which she bands together with a duo of ambivalent demons to seek out her lost brethren. Additional chapters from "A Fine & Private Place," from the unpublished novel "Mirror Kingdoms," and even snippets from Beagle's childhood and teenage years are included.
Zombie attorney Mallory Caine's latest client is a werewolf whose cheating wife has run off with a rival pack. Mallory finds it hard to concentrate on the case, with her 12-step zombie recovery group, a snake goddess charming her mother, and all sorts of hell-spawn taking over LA. Worst is the murder charge hanging over her head--and she's sure she didn't kill that LA County sheriff, or eat him afterwards.
Staked to death more than sixty years ago, Count Rudolfo Zginski has only recently risen again to stalk the nights of Memphis, Tennessee, circa 1975. Zginski's pursuit of a cherry 1973 Ford Mustang brings him into conflict with a legendary redneck sheriff with a short temper and a big baseball bat. His fascination with an enticing undead chanteuse and her equally seductive sister threatens not only his own ageless existence, but that of the small coven of modern-day vampires he has grudgingly taken under his wing.
Some see stem-cell research as mankind's greatest scientific breakthrough. Others see a blasphemous attempt to play God. Suddenly, the possibility of immortality exists. Two brothers, both doctors, stand on opposite sides of the controversy. To Dr. Arthur Marshak, his work is a momentous gift to humanity. To Dr. Jessie Marshak, it is a curse. Between them stands a beautiful, remarkable woman both brothers will do anything to save. Somehow, before it's too late, Arthur and Jessie Marshak must bridge the gap that divides them...on an issue that could mean nothing less than life or death for millions.
Seattle. Nurse Kayla Friday seeking clues in her sister's murder, discovers a secret battle between two mythologies that puts her in the sights of the werewolf mercenary Hart. He'll do whatever necessary to obtain the key to the Gate of the Land of the Dead and free what's left of his soul.
As Jianna Belandor seeks to free the imprisoned Falaste Rione, the undead slaves of the Overmind terrorize the land. All that stands in the Overmind's way is a motley group of arcanists whose combined powers will barely suffice to restore balance to the Source. But when Jianna's father, the Magnifico Aureste Belandor, murders one of them, the group begins to fracture under the pressures of suspicion and mutual hatred. Now humanity's hope rests with an unexpected soul: a misanthropic hermit whose next move may turn the tide and save the world.
Poring through a long-forgotten diary, the young Druid Aphenglow Elessedil has stumbled upon the secret account of an Elven girl's heartbreak and the shocking truth about the vanished Elfstones. But never has a little knowledge been so very dangerous - as Aphenglow quickly learns when she's set upon by assassins. Yet whoever captures the Elfstones and their untold powers will surely hold the advantage in the devastating clash to come. But Aphenglow and her allies - Druids, Elves, and humans alike - remember the monstrous history of the Demon War, and they know that the Four Lands will never survive another reign of darkness.
Sider Ament, bearer of the last black staff in his final moments gave stewardship of the black staff to the young tracker Panterra Qu. Now the newly anointed Knight of the Word must take up the battle. As an army of bloodthirsty trolls masses for invasion, Princess Phryne Amarantyne stands accused of murdering her father, the Elf king of Arborlon. Meanwhile a nameless, merciless figure wanders the devastated land on a relentless mission: to claim the last black staff - and the life of he who wields it.
Ash embarks on a journey that takes him through the Free Ports and towards the embattled city of Bar-Khos. He arrives at the city as the Holy Matriarch of Mann orders her forces to breach the walls of Bar-Khos and bring it under her control. Renouncing the ways of the Roshun, Ash disguises himself among the Mannian soldiers, determined to go to any lengths to have his revenge against the Matriarch.
When we last left the mighty wizard detective Harry Dresden, he wasn't doing well. In fact, he had been murdered by an unknown assassin. But being dead doesn't stop him when his friends are in danger. Except now he has nobody, and no magic to help him. And there are also several dark spirits roaming the Chicago shadows who owe Harry some payback of their own. To save his friends-and his own soul-Harry will have to pull off the ultimate trick without any magic...
After dying and being revived with the experimental drug Returne, Bryn Davis is theoretically free to live her unlife--with regular doses to keep her going. But Bryn knows that the government will be keeping a tight lid on Pharmadene's life-altering discovery. And when some of the members of a support group for Returne addicts suddenly disappear, Bryn begins to wonder if the government is systematically removing a security threat--or if some unknown enemy has decided to run the zombies into the ground.
Events are building to a climax in Sachaka as Lorkin returns from his exile with the Traitor rebels. The Traitor Queen has given Lorkin the huge task of brokering an alliance between his people and the Traitors. Lorkin has also had to become a feared black magician in order to harness the power of an entirely new kind of gemstone magic. This knowledge could transform the Guild of Magicians - or make Lorkin an outcast forever.
A warning of imminent war from Joseph's enigmatic supporter and teacher, Marcus, sends Joseph, with his family and friends, to the renowned planet of Lopali, where men and women can fly, and peace and freedom abound. Or do they? Alicia has always wanted to fly, but the modifications that give humans wings kill as often as they work. Joseph must learn to actually change humans, to free the fliers of a tyranny that has enslaved them. If he can do this, the fliers have agreed to help him stop the war. But it's not as easy as it seems.
Three men are found dead in the locked second floor office of a Honolulu building, with no sign of struggle except ultra-fine, razor-sharp cuts covering their bodies. The only clue left behind is a tiny bladed robot, nearly unrecognizable to the human eye.
An experiment conducted at an army research station in Colorado exposes twelve men to a virus meant to weaponize the human form by supercharging the immune system. It goes horribly wrong. Amy, a young girl abandoned by her mother and set to be the thirteenth test subject, is rescued by Brad Wolgast, the FBI agent who has been tasked with handing her over, and together they escape to the mountains of Oregon. As civilization crumbles around them, they struggle to keep each other alive, unable to comprehend the nightmare that approaches with great speed and no mercy. Recommended.
As Imoshen gives the half-blood Sorner the most dangerous of tasks - to spy for her - she negotiates exile for her people. They must pack all their valuables, reach port and set sail by the first day of winter. But to do this they have to cross a kingdom filled with true-men who are no longer bluffed by their gifts. Meanwhile, there are mystics living in the countryside unaware that their people have been exiled. King Charald announces any mystics who remain behind after they are exiled will be hunted down and executed.
After young street thief Berren tries to take a thief-taker's prize he finds himself taken. Berren soon find himself introduced to a world of shadows, deceit and corruption behind the streets he thought he knew. This is a world where a teenage thief must become a teenage assassin and live with the consequences.
SKYRIPPER and FORTRESS in one volume.
In Yalda's universe, light has no universal speed and its creation generates energy. Her world is in imminent danger -- aliens have entered their system. They need technology so they send out a spacecraft. The effects of relativity are reversed, only a few years will elapse on the planet while the spacecraft's trip will take generations to complete. Yaldo and the other travelers will have enough time to discover the science needed to deal with the aliens.
On the banks of the River Deben in Suffolk lies a set of barns dating back to the Anglo Saxons. Zoe and Ken have just moved into one of the barns, ready to start a new life. To the outside world they seem like an ordinary couple, but they grow more distant by the day. And when Zoe becomes close to local recluse, Leo, she finds her attraction to him undeniable. Then, while farmers are ploughing the land surrounding the barns, sets of human bones are found and when the police arrive it becomes clear that the bones are much older than first suspected.
Salina is back in Ashland to reclaim an old family legacy - and she thinks that Owen is hers for the taking. Also in the mix is Phillip Kincaid, a casino owner and all-around shady character who has a mysterious connection to both Owen and Salina. Salina's water elemental magic makes her a dangerous enemy - and someone who can go toe-to-toe with Gin's Ice and Stone power. But Gin is determined to get to the bottom of Salina's deadly scheme, even though it just might cost her everything...including Owen.
After filling out mountains of paperwork, Detective Charlie Madigan sets out for a death-defying trip into heavenly Elysia to rescue her partner Hank and bring the siren home. Of course, she doesn't expect to leave behind an all out siren revolution or return home to find that jinn crime boss, Grigori Tennin, has begun a massive search for the divine being, Ahkneri. Tennin's tactics set off a chain reaction that puts Charlie in the crosshairs of the shadowy creature known as Death and awakens Ahkneri from her long sleep.
Benjamin Venec, Bonnie Torres' boss in the Paranormal Scene Investigations, has invited her to go with him to Philadelphia. No sooner do they arrive there than they find themselves looking at a dead body.
An accident leads to the discovery of a mysterious machine that has rested hidden deep underground for countless millennia. The machine awakens to begin issuing a series of increasingly alarming, if minor, omens. The omens turn out to be astonishingly accurate, and ever more ominous. As Zedd tries to figure out how to destroy the sinister device, the machine issues a cataclysmic omen involving Richard and Kahlan, foretelling an impending event beyond anyone's ability to stop. As catastrophe approaches, the machine then reveals that it is within its power to withdraw the omen ... in exchange for an impossible demand.
World War II. Young enlisted soldier Sam Dance shows an aptititude for science and so his superiors begin training him in code breaking, electronics and physics. While studying he is seduced by one of his female teachers. She gives him plans for a device that will end the war. But it doesn't work as advertised. After his training he is sent through Europe and begins to learn that the device did work - but in a way he could never have imagined.
The year is 2195. The place is New Victoria - a high-tech nation modeled on the mores of an antique era. Sixteen-year-old Nora Dearly is at the mercy of a social-climbing aunt who plans to marry off her niece for money. To Nora, no fate could be more horrible - until she's nearly kidnapped by an army of walking corpses. Now she's suddenly gunning down ravenous zombies alongside mysterious black-clad commandos and confronting a fatal virus that raises the dead. Then Nora meets Bram Griswold, a young soldier who is brave, handsome, noble . . . and thoroughly deceased.
Dragons, magicians, and the cruel lfar have advanced far into the kingdom Girdlegard. It seems that the dwarves are facing their next battle with very little hope of survival. But then the inexplicable happens; a dwarf warrior dressed in black armor returns from the abyss - with a formidable army in tow. This warrior calls himself Tungdil, and for his most loyal friend Ireheart and his allies, this means a new hope. But soon doubts arise: Could this really be Tungdil the dwarf, or is this warrior following his own dark agenda?
Hig survived the flu that killed everyone he knows. His wife is gone, his friends are dead, he lives in the hangar of a small abandoned airport with his dog, his only neighbour a gun-toting misanthrope. He receives a radio transmission that leads him to hope that a better life - something like his old life - exists beyond the airport. Risking everything, he flies his 1956 Cessna past his point of no return - not enough fuel to get him home - following the trail of the static-broken voice on the radio.
Isaac Vainio is a Libriomancer, a member of the secret organization founded five centuries ago by Johannes Gutenberg. Libriomancers are gifted with the ability to magically reach into books and draw forth objects. When Isaac is attacked by vampires that leaked from the pages of books into our world, he barely manages to escape. To his horror he discovers that vampires have been attacking other magic-users as well, and Gutenberg has been kidnapped.
Victory Vaughn, Boston's only professional demon slayer, runs into a quandary when her prey starts disappearing. Suspecting foul play, she soons discovers that her half-cousin and bitter enemy, Pryce, is trying to regain his powers. And he's conjured another, darker villain from Vicky's past.
Canadian author. Sequel to BURN DOWN THE SKY. With her daughters at her side - recently rescued Ananda and her daring older sister, Bliss - Jessie hopes to find sanctuary in the Arctic, now rumored to be temperate. But their enemies are powerful and relentless, and will not rest until they possess the caravan's most precious treasures: their prepubescent female children, a stolen tanker filled with fuel - and a pair of frightened twins, whom the Army of God calls "demon." But the danger in pursuit pales before the horror that lies ahead.
Promoted in the field for courage and leadership under fire, Ia is now poised to become an officer in the Space Force Navy - once she undertakes her Academy training. But on a trip back home to Sanctuary, she finds the heavyworld colony being torn apart by religious conflict. Now Ia must prepare her family and followers to secure the galaxy's survival. Her plan is to command a Blockade Patrol ship. Her goal, to save as many lives as she can. But at the Academy, she discovers an unexpected challenge, the one man who could disrupt those plans. The man whose future she cannot foresee...
The ruthless avenger, a.k.a. Stark, finds himself trapped in the middle of a war between Heaven and Hell. With God on vacation, the Devil nosing around in Paradise, and an insane serial killer doing serious damage on Earth, Stark/Slim is ready to unleash some more adrenaline-surging, edgy and violent supernatural mayhem - and even pay another visit to Hell if necessary.
The first in a yearly anthology of Canadian speculative short fiction and poetry (science fiction, fantasy, horror, and magic realism). Features Gemma Files, Kelley Armstrong, David Nickle, Rio Youers, Steven Erikson, Peter Watts, Cory Doctorow, Geoff Ryman, Silvia Moreno-Garcia and more.
Presenting a posthuman future with fiction and non-fiction speculation which traces the path of the Singularity. Includes stories and essays by H. G. Wells, Ray Kurzweil, Elizabeth Bear, Isaac Asimov, Cory Doctorow, Robert Reed, Nick Bostrom, Justina Robson, Charles Stross, Vernor Vinge and others.
Secret agent Nola O'Grady talks to saints and angels and uses magic to track down evildoers allied with the forces of Chaos. Two dangerous criminals have escaped into an alternate California where political terrorism has turned San Francisco inot a deadly place to be. When Nola goes after them she discovers that the official she's supposed to trust has turned traitor.
Sandra O'Toole is the president of the Outer Alliance, which stretches from the asteroid belt to the Oort Cloud beyond Pluto. Her Civil War against the inner planets has been going badly, in part because of the great General Trang, a fit opponent for the brilliant J. D. Black. Choices have to be made to abandon some of the moral principles upon which the revolution was founded. It is a time of great heroism and great betrayal, madness, sacrifice, and shocking military conflict. Nothing is predictable, even the behavior of artificial intelligences. There may be only one way out, but it is not surrender.
A magnificent West Coast estate known as Roseland, now home to a reclusive billionaire financier and his faithful servants, has become a port in the storm for Odd Thomas and his traveling companion, the inscrutably charming Annamaria, the Lady of the Bell. But a harrowing taste of Roseland's terrors convinces Odd that it's time to hit the road again. Still, the prescient Annamaria insists that they've been led there for a reason.
Terry Welch's special operations company is in the Philippines outback for a hostage rescue. But things go rapidly sour. No help, no backup, team members in the soup. Welch knows there's only one solution: use whatever means necessary to complete the mission -- and if those means include force, guile, sneak attacks, and a small dose of heightened interrogation techniques for scumball terrorist enablers (okay, maybe a somewhat "larger" dose), then so be it.
All paths lead to the squalid and filthy prison deep below Constantinople, where a man who believes he is a wolf lies chained, and the spirits of the dead are waking. The Norsemen camped outside the city have their own legends, of the wolf who will kill the gods, but no true Christian could believe such a thing. And yet it is clear to Loys that Ragnarok is coming.
Green is back in Copper Downs. Though she has won her freedom, she is still claimed by the gods and goddesses of her world, and they still require her service. Godslayers have come to the Stone Coast, magicians whose cult is dedicated to destroying the many gods of Green's world. In the turmoil following the Immortal Duke's murder, Green made a God out of her power and her memories. Now the gods turn to her to protect them from the Slayers.
More than 500 years after the events of Shakespeare's "The Tempest," Prospero's daughter Miranda, runs Prospero Inc. Prospero has been taken prisoner by the dark spirits of Hell. They will extract a terrible price in exchange for his freedom. Miranda realizes that hundreds of years of their family magic may not be enough to free her father from the curse that could destroy the family and the world.
The first unitary edition of Laumer's epic trilogy of cross-time travel edited by Eric Flint. American Brion Bayard was abducted on the streets of Stockholm and thrust into a truck. His abductors were from a parallel Earth - the Earth of the Imperium - which is at war with yet another parallel Earth. Bayard finds himself guarding his new homeland from internal enemies and invaders from the other side of time.
Since the day he was hung on the thorns of a briar patch and forced to watch Count Renar's men slaughter his mother and young brother, Jorg has been driven to vent his rage. Life and death are no more than a game to him-and he has nothing left to lose. But treachery awaits him in his father's castle. Treachery and dark magic.
Even as King Jorg's need for revenge continues to consume him, twenty thousand men march toward the gates of his castle. His enemy is far stronger than him. Jorg knows that he cannot win a fair fight. But he has found, in a chamber hidden beneath the castle, ancient and long-lost artifacts. Some might call them magic. Jorg is not certain - all he knows is that the secrets they hold can be put to terrible use in the coming battle.
Though Theo Waitley has survived the Academy and become one of the best pilots in the galaxy, the past is about to blast her with gale-force winds. Theo can run, but she can't hide. Her destiny as master pilot and leader of a powerful Liaden clan calls, and there are LOTS of enemies who will try to make sure she's quite dead before she has the chance to make an answer.
Dominica and her tribe of hungry ghosts were driven from Esperanza, that magical city high in the Andes, but they were not all destroyed. As a last devastating blow against Tess Livingston, Dominica seized Tess's niece Maddie as a host, and fled to the United States. The evil "bruja" has settled in a small resort town in Florida and is cementing her power over a new tribe of unquiet dead. But she will not be able to take over Cedar Key, not without arousing the suspicion of the US government. And not without attracting the attention of Wayra, her oldest lover and most bitter enemy.
The war in the Land of the Faerie has finally ended. Prince Cassandra dispatches Stormwolf, formerly a Hound but cured by his prince's magic and restored to the Rider he once was, to the Shadowlands to call home the People who remain refugees there. But Stormwolf finds the Hounds of the Wild Hunt now prey upon the souls of the humans, draining them of the magic which is the very lifeblood of the People. With the help of Valory Martin, a mortal psychic, Stormwolf must find the magic needed to defeat the Hunt before it's too late.
Operatives from China and Unified Korea are gathering escaped or stolen Russian and American genetics, and there are reports of new biological nightmares, half-human things, bred to live their lives encased in powered armor suits. Stan Resnick fights to keep himself alive and out of prison while he attempts to capture a genetic, one who will be able to tell them everything they need to know about an even newer threat, the one called "Project Sunshine."
John Madison is a Turkish-American art dealer raised by his much older brother, Samuel. Caught between his brother's obsession with saving a priceless relic looted from Iraq's National Museaum in 2003 and a deadly game of revenge staged by his childhood friend, John must solve a puzzle to find the link between a modern day witch and an ancient Assyrian one. Aided by Tomas, an archaeologist, and Ari, an Iraqi photojournalist, John races against time to unearth the dark history behind the old science of alchemy. John is taken to Iraq against his will to find a fabulous underground treasure trove and the truth behind a famous story that is thought to be a myth.
An Adeptus Mechanicus Explorator fleet ventures beyond the borders of the Imperium, in pursuit of arcane technology. Who knows what perils may lie outside the dominion of mankind?
INNOCENT MAGE and AWAKENED MAGE in one volume. Despite his humble fisherman roots, Asher has grand dreams. And they call him to Dorana, home of princes, beggars, and the warrior mages who have protected the kingdom for generations. Little does Asher know, however, that his arrival in the city is being closely watched by members of the Circle, people dedicated to preserving an ancient magic. Asher might have come to the city to make his fortune, but he will find his destiny.
Alice's day goes rapidly downhill with the arrival of two angels who claim everything about her life is a lie. Hunted by the Fallen and guided by Mallory - a disgraced angel with a drinking problem and a whole load of secrets - Alice will learn the truth about her own history... and why the angels want to send her to hell.
The new--and corrupt--Emperor Urtica calls upon cultists to construct a group of Knights to eliminate an uprising in Villjamur. And in a distant corner of the Empire, the enigmatic cultist Dartan Sur steps back into this world. Broken, altered, he and the remnants of his order are heading back to Villjamur. All eyes turn to the Sanctuary City, for the ancient legends are about to be shattered.
The old emperor's daughters, Rika and her sister Eir, are all that remains of the Jorsalir bloodline and Commander Brynd Lathera is determined that Rika will lead her people in the creation of a new city and new culture. But Villiren has never been a city to play by the rules and, despite the impending threat of destruction, criminal gangs may still undermine everything that Brynd has set out to do.
The disappearance of the Ringworld has left the Puppeteers of the Fleet of Worlds with converging crises. Hindmost, the exiled Puppeteer marooned with Louis Wu for more than a decade, has plotted for years to reclaim his power. Ol't'ro, the Gw'oth ensemble mind, and the Fleet of World's unsuspected puppet master for a century, is deviously brilliant, and increasingly unbalanced. Proteus, the artificial intelligence on which, in desperation, the Puppeteers rely to manage their defenses, is outgrowing its programming, and the supposed constraints on its initiative. And Achilles, the megalomaniac Puppeteer, twice banished, and twice rehabilitated, sees the Fleet of World's existential crisis as a new opportunity to reclaim supreme power.
Two classic novels from the FORERUNNER universe in one volume: ICE CROWN and BROTHER TO SHADOWS.
Forensic witch Bianca Sin has never seen anything like it: homeless teenage girls torn to pieces by dark magic in the cold shadows of the city. More terrifying still is the symbol written in blood on an alley wall - the unmistakable seal of the Dark Brethren. Teaming up with NYPD homicide detective Lancelot McManus and an elite task force headed by the shapeshifter Oberon DuPrie, Bianca knows her worst fears have finally come to pass.
18th century England. The pig Toby goes from triumph to triumph. After winning blue ribbon at the Salford Livestock Fair and escaping the butcher's knife, he tours the country wowing circus audiences with his ability to count, spell, and even read the minds of ladies (but only with their permission, of course). He goes on to study at Oxford and Edinborough, encountering such luminaries as Samuel Johnson, Robert Burns and William Blake before finally sitting down to write this, his life story.
Sam Vimes, watch commander of Ankh-Morpork, is at long last taking a much-needed (and well deserved) vacation. But, of course, this is Discworld, where nothing goes as planned - and before Vimes can even change his cardboard-soled boots for vacationer's slippers, the gruff watch commander soon finds himself enmeshed in a fresh fiasco. Did he really expect time off?
A charming tale for people of all ages (but especially for young Sam Vimes) from the pen of Miss Felicity Beedle, Discworld's premier children's author.
The only survivor of royal treachery that eliminates his entire family, Azzad al-Ma'aliq flees to the desert and dedicates himself to vengeance. With the help of the Shagara, a nomadic tribe of powerful magicians, he begins to take his revenge-but at a terrible cost to himself.
A quarter century after the Seawitch disappeared with everyone on board it mysteriously returns to its Seattle Berth. Harper is hired by its insurance company to investigate. As Police Detective Rey Solis focuses on the possible murder of a passenger's wife, Harper's investigation leads her to a powerful being who may be involved.
Janea, Barbara Everette's assistant and The Foundation for Love and Universal Faith's best operative, has been thrown into a coma by some very nasty magic she's stirred up. Barbara must track down the perpetrators and break the spell or Janea's soul will be forever lost on the astral plane. Oh, and if she can't break the spell, zombies will destroy all mankind. Barbara tracks Janea to an astral science fiction convention. There the two will battle an ancient Old One.
Sarah Dearly is adjusting to life as a fledgling vampire--but when her fiance Thierry takes a job with the secret council in charge of keeping vampires in line, she gets more than a taste of danger. In Las Vegas for Thierry's first assignment they encounter a child beauty pageant contestant from hell and a vampire serial killer who threatens to expose the existence of vampires to the whole world.
Emma Bannon, forensic sorceress in the service of the Empire, has a mission: to protect Archibald Clare, a failed, unregistered mentath. His skills of deduction are legendary, and her own sorcery is not inconsiderable. It doesn't help much that they barely tolerate each other, or that Bannon's Shield, Mikal, might just be a traitor himself. Or that the conspiracy killing registered mentaths and sorcerers alike will just as likely kill "them" as seduce them into treachery toward their Queen.
1565. Malta must rely on the ancient Knights of the Order of St. John for survival. Sir Thomas Barrett is summoned by the Order and is compelled by loyalty to return to the beseiged island.
Fin was abandoned as a child and was raised by a Judge. But on his 16th birthday everything changes. The Judge is killed, stabbed in the chest with a double-edged sword that is disturbingly familiar. He finds himself at the heart of an ancient prophecy when the Knights of Nowhere kidnap the Storyholder, threatening all the worlds woven into place by the Stories.
Remy feels himself becoming more volatile as his human and angelic natures share the same space. Then Ashlie Berg, a young woman who is like a daughter to him, disappears without a trace. A once-formidable sorcerer has taken her, seeking vengeance against those he thinks have wronged him. Remy will become the instrument of his wrath -- or Ashlie dies.
Set several hundred years after the earth-shaking events of LIVING WITH GHOSTS. When a wealthy young woman, obsessed with a childhood vision of a magical Shining Palace, sets out with her true love to search for a legendary land, she discovers the devastated WorldBelow - the realm of the Grass King - and the terrifying Cadre, who take her prisoner, and demand she either restore the king's concubine... or replace her.
This collection brings together previously published short writings, both fiction and nonfiction, as well as a new essay (and an extremely short story) created specifically for this volume.
Jesse James Dawson was a normal man until he discovered that demons were real and fighting them meant putting his own soul on the line. His new case is a beauty: a Hollywood starlet who has become an unwitting catalyst in a demon war. All Jesse has to do is keep her safe until New Years. But darkness is casting a shadow on the California sun--a new unseen enemy is closing in and leaving Jesse to wonder how you fight something you can't see coming.
A phone call from a soon-to-be-deceased ex-boyfriend launches a young woman on a bizarre road trip to a dark supernatural world hidden beneath America's heartland. Goblins, dragons, a road-weary clown, and creatures that have never been categorized join a smart, tough, courageous female protagonist on her wild cross-country thrill ride.
The stunning conclusion to the Crown of the Blood trilogy. Ullsaard rules the known world. All are subject to his will. Yet even as another king bows before him, there are those who would wrench his empire from beneath him. He must risk losing the lands he has conquered to confront a foe far more powerful than any he has faced before. As alliances shift and old enemies return, will he save the empire he has given his life to, or let it fall to ruin?
The discovery of his psychic abilities came to young Jackson Lee simultaneously with the knowledge of his sister's murder. The years quickly take him from state homes to the streets to grifting in a seedy carnival, until he finally becomes the cynical All Seeing Eye, psychic-for-hire. At last, Jackson has left his troubled past behind and found a semblance of peace. That is, until the government blackmails him and he is forced to help the military contain the aftermath of a bizarre experiment gone violently wrong.
Deacon Chalk is protecting an abused pregnant were-dog when a vicious lycanthrope leader and his brotherhood target Deacon, other shape-shifters, and any humans in their way. Suddenly outnumbered, outgunned, and unsure whom to trust, Deacon's only is edge is a weapon whose use exacts a price even this hell-raising hunter fears to pay.
A freethinking Frenchman fights side by side with racist Nazis. A Czech finds himself on the dusty front lines of the Spanish Civil War, gunning for Germany's Nationalist allies. A German bomber pilot courts a half-Polish, half-Jewish beauty in Bialystock. And the Jews in Germany, though trapped under Hitler's fist, are as yet protected by his fear of looking bad before the world - and by an outspoken Catholic bishop.
Kitty is keynote speaker for a conference held in London that brings together scientists, activists, protestors, and supernatural beings from all over the world. Master vampires from dozens of cities have also gathered in London for a conference of their own. With the help of the Master of London, Kitty gets more of a glimpse into the Long Game - a power struggle among vampires that has been going on for centuries - than she ever has before.
Over the past 100 years the technology of war has advanced enormously in destructive power. So what will future wars be like? And what will cause them: religion, politics, resources, refugees, or advanced weaponry itself? Watson and Whates present a collection of gripping SF stories which explores a daunting gamut of possible future conflicts: nuclear tactics and enhanced soldiery, terrorism and cyberware, intelligent robotic machines and even war with aliens.
The Inquisition's brutal torture and hideous executions are claiming more and more innocent lives. It foments rebellion against the only mainland realms sympathetic to Charis, and religious terrorists have been dispatched to wreak havoc against the Empire's subjects. Assassins stalk the Emperor and Empress, their allies and advisers, and an innocent young boy, not yet eleven years old, whose father has already been murdered. And Merlin Athrawes, the cybernetic avatar of a young woman a thousand years dead, has finally learned what sleeps beneath the far-off Temple in the Church of God Awaiting's city of Zion.
14th century Scotland: the medieval king and warrior Robert the Bruce is pitted against Edward Plantagenet and the Kingdom of England.
Alex Marlow and Ripple Creek Security's best personal security detail return to action. This time, they "really" don't like their principal, World Bureau of State Minister Joy Herman Highland--a highly-placed bureaucrat with aspirations to elected office. Even worse, Highland's assistant wants to publicize every movement and action for her boss's pending campaign, which is anathema to good security. With a person of this status, it's not a case of someone wanting her dead. The only question is how "many" people want her dead, and what are they bringing to the fight?
When the government forms an expedition to map the Far West, Eff has the opportunity to travel farther than anyone in the world. With Lan, William, Professor Torgeson, Wash, and Professor Ochiba, Eff finds that nothing on the wild frontier is as they expected. There are strange findings in their research, a long prarie winter spent in too-close quarters, and more new species, magical and otherwise, dangerous and benign, than they ever expected to find. And then spring comes, and the explorers realize how tenuous life near the Great Barrier Spell may be if they don't find a way to stop a magical flood in a hurry.
A new collection of stories from the author of HOW TO LIVE SAFELY IN A SCIENCE FICTIONAL UNIVERSE.
The final mission of grimspace "jumper" Sirantha Jax takes her to La'heng, a planet occupied by foreign conquerors. But now, as part of a grass roots resistance, Jax means to liberate the La'hengrin. This will be the most dangerous game she has ever played - and not everyone may make it out alive.
Nineteen-year-old Alix Nico, a self-described "million-dollar murder machine," is a rising star in ExOps, a covert-action agency that aggressively shields the United States from its three great enemies: the Soviet Union, Greater Germany, and the Nationalist Republic of China. When an impulsive decision explodes - literally - in her face, Alix uncovers a conspiracy that pushes her to her limits and could upset the global balance of power forever.
New Orleans zombie P.I. Dan Chambeaux has a caseload that's downright unnatural. A resurrected mummy is suing the museum that put him on display. Two witches, victims of a curse gone terribly wrong, seek restitution from a publisher for not using "spell check" on its magical tomes. And he's got to figure out a very personal question--who killed him?
Lee Keegan's fifteen. If most of the population of the world hadn't just died choking on their own blood, he might be worrying about acne, body odour and girls. As it is, he and the young Matron of his boarding school, Jane Crowther, have to try and protect their charges from cannibalistic gangs, religious fanatics, a bullying prefect experimenting with crucifixion and even the surviving might of the US Army. Welcome to St. Mark's School for Boys and Girls...
Picka Bones and his sister Joy'nt are off in search of Adventure with three creatures newly arrived from Mundania - and not the sort of creatures you might expect!
When a mat-trans malfunction strands Ryan Cawdor and his friends in a gutted redoubt in the West Indies, the crystal waters offer them a tantalizing glimpse of untouched splendor. But the oasis is abruptly shattered by violent and ruthless pirates, and Ryan has to barter with a young guide, a teenage boy on a blood quest against a sadistic local warlord, to navigate a land teeming with predators-mutie, human and animal. The race is on to find a second redoubt, buried deep in the inhospitable heart of Monster Island.
Although she is one of the most powerful Deacons in the Order, Sorcha Faris is still unable to move or speak after her last battle. Even her partner, Merrick, cannot reach her through their shared bond. But when Sorcha is abducted by men seeking her lover Raed Rossin, only Merrick can find and rescue her.
Marius dos Hellespont and his apprentice, Gerd, are professional looters of battlefields. When they stumble upon the corpse of the King of Scorby and Gerd is killed, Marius is mistaken for the monarch by one of the dead soldiers, and is transported down to the Kingdom of the Dead. The dead need a King - the King is God's representative, and someone needs to remind God where they are. Marius is banished to the surface with one message, if he wants to recover his life he must find the dead a King. Which he fully intends to do. Just as soon as he stops running.
Pursued by kidnappers thinking of riches and murder, Katherine Perkins and her two cousins, junior members of The Guild of St. George, must descend into the depths of the hollow earth in order to return the Sleeper to his ancestral home on the shores of Lake Windermere. But to awaken him might mean the end of his dream, the closing of the Windermere Passage, and the three intrepid explorers marooned in a savage land forgotten by time itself.
Failed academic Frank Nichols and his wife, Eudora, have arrived in the sleepy Georgia town of Whitbrow, where Frank hopes to write a history of his family's old estate-the Savoyard Plantation- and the horrors that occurred there. He becomes aware of an unspoken dread that the townsfolk have lived with for generations. A presence that demands sacrifice. It comes from the shadowy woods across the river, where the ruins of Savoyard still stand. Where a longstanding debt of blood has never been forgotten. A debt that has been waiting patiently for Frank Nichols's homecoming.
Ace intelligence operative Lt. Jazen Parker is sent onto a planet with a culture confined to iron rivet technology and with a ruling regime a bit to the right of Heinrich Himmler. He uncovers a plot afoot that will put a five hundred planet alliance into the death throes of anarchy. So the local Nazis must go. Unfortunately, all Jazen's got to work with is a handful of rust-bucket tanks, a retread rebellion, and two strong, beautiful women who love him, but think he's tilting at windmills and is about to get himself killed.
It's not easy being a girl. It's even harder when you're the only girl in a family of werewolves. But it's next to impossible when your very existence spells out the doom of your race... Meet Jessica McClain - she just became part of the pack.
When New York City jewelry designer Garet James stumbles into a strange antiques shop in her neighbourhood, her life is about to be turned upside down. John Dee, the enigmatic shopkeeper, commissions her to open a vintage silver box for a generous sum of money. Oddly, the symbol of a swan on the box exactly matches the ring given to her by her deceased mother. Garet can't believe her luck and this eerie coincidence until she opens the box and otherworldly things start happening.
It's a lousy first day on the job for dental assistant Nina Blackman when a patient bites her, especially when she wakes up the next day with a set of razor sharp fangs and a taste for blood. Her patient, Greg Statleon, claims there isn't a cure, but Nina is determined to prove the infuriating vampire wrong.
Nicodemus is an apprentice wizard afflicted by a curse that causes him to misspell magical texts. Now, the demon who cursed him has hatched a conspiracy to force Nicodemus to change language and ultimately use it to destroy all human life. As Nico tries to thwart the demon's plan, his disability causes him to create chaos wherever he goes, bringing the kingdom where he sought refuge to the brink of civil war.
Tony Prosdocimi lives in the bustling Metropolis of San Ventura - a city gripped in fear, a city under siege by the hooded supervillain, The Cowl. When Tony develops super-powers and acts to take down The Cowl, however, he finds that the local superhero team Seven Wonders aren't as grateful as he assumed they'd be...
At long last, the conclusion to Glen Cook''s Dread Empire saga has arrived! King Bragi Ragnarson is a prisoner, shamed, nameless, and held captive by Lord Shih-kaa and the Empress Mist at the heart of the Dread Empire. Far away in Kavelin, Bragia''s queen and what remains of his army seek to find and free their king, hampered by the loss or desertion of their best and brightest warriors.
Monster Hunter International might be the premier monster eradication company in the business, but they've got competition. When hunters from around the world gather in Las Vegas for a conference, a creature left over from a World War Two weapons experiment wakes up and goes on a rampage across the desert. A not-so-friendly wager between the rival companies turns into a race to see who can bag the mysterious creature first. Only there is far more to this particular case than meets the eye, and as Hunters fall prey to their worst nightmares, Owen Zastava Pitt and the staff of Monster Hunter International have to stop an ancient god from turning Sin City into a literal hell on earth.
Imoshen faces threats from within, from male mystics who think they would make a better leader. And her people face threats from true-men, who have confiscated their ships. They must set sail by the first day of winter. Those who are left behind will be executed. Once they set sail they face winter storms, hostile harbours and sea-raiders who know their ships are laden with treasure. Imoshen relies on the sea captain, Ardonyx, for advice and Sorne, the half-blood mystic, who has lived among the true-men kingdoms of the Secluded Sea. But Imoshen knows the mystics can't run for ever. They need somewhere to call home. They need... Sanctuary.
Tech Jury Service: random humans, selected arbitrarily, charged with assessing dozens of new inventions and ruling on whether to let them loose. Young Huw, a technophobic, misanthropic Welshman, has been selected for the latest jury, a task he does his best to perform despite an itchy technovirus, the apathy of the proletariat, and a couple of truly awful moments on bathroom floors.
Millions of people worldwide are engrossed in multiplayer online games, questing and battling to win virtual gold, jewels and precious artifacts. Others seek to exploit this vast shadow economy, running sweatshops in the world's poorest countries to harvest virtual treasure to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.
Bloodstar kicks off a new series focusing on the elite units of recon Marines and S/R Corpsmen who infiltrate alien worlds ahead of major planetary invasions to gather intelligence on both the local environment and on the psychology and biology of the enemy.
In the twenty-fourth century, the only cargo worth carrying by Faster Than Light ships is information. Wildcatters head out to exoplanets in search of new chemicals that may be synthesized as pharmaceuticals. The industry is dominated by multinational giants, but tiny independents compete, hoping to strike it rich, in which case InterStellar Licensing Authority will grant an exclusive licence to exploit the planet.
A critical fuel shortage threatens to cut the urgent voyage short, even as a population explosion stretches the generation ship's life-support capacity to its limits. When the astronomer Tamara discovers the Object, a meteor whose trajectory will bring it within range of the Peerless, she sees a risky solution to the fuel crisis. Meanwhile, the biologist Carlo searches for a better way to control fertility, despite the traditions and prejudices of their society.
The Cold Mages are closing in on Cat Barahal and her beloved cousin. The warlord who hopes to conquer all Europa is convinced their destiny is to aid him, whether they want to or not. And the man Cat was forced to marry is back, as vainly arrogant and annoyingly handsome as ever. Worst of all, Hallows' Night approaches, when the Wild Hunt rides - and feeds on mortal blood.
The weight of guarding the Northhold now rests on the crooked shoulders of a traitor's son, Morlock syr Theorn (also called Ambrosius). But his wounded mind has learned a dark secret in the hidden ways under the mountains. The dragons Regin and Fafnir were brothers, and the Longest War with the dwarves of Thrymhalam can never be over.
More stories from the alternate history created when a cosmic accident sets the modern West Virginia town of Grantville down in war-torn seventeenth century Europe.
The young peasant woman Kamala has proven strong and determined enough to claim the most powerful Magister sorcery for herself-but now the Magisters hunt her for killing one of their own. Her only hope of survival lies in the northern Protectorates, where spells are warped by a curse called the Wrath that even the Magisters fear. Originally intended to protect the lands of men from creatures known only as souleaters, the Wrath appears to be weakening-and the threat of this ancient enemy is once more falling across the land.
Featuring new and classic work by both Brian and his wife, Wendy, woven together along with artifacts and symbols of the natural world to create a fascinating revelation about the world of trolls.
Essays and articles never before collected by the author of NEUROMANCER. Many were written for widely varying publications including 'Rolling Stone', 'The New York Times Magazine', and 'Wired', while others have never appeared in print at all.
The four companions will travel far from the earth and the soul of the vine, sailing along coastlines aflame with fear, confronting sea creatures summoned by darkness, and following winds imbued with malice. Their journey will take them to the very limits of the Sin Washer's reach...and into a battle for the soul of the Lands Vin. For two millennia the Sin Washer's Commandment has kept these lands in order: "Those of magic shall hold no power over men and those princes of power shall hold no magic." Now that law has given way. And a hidden force seeks the havoc of revenge.
The Ghost Finders are investigating the long-abandoned Haybarn Theater, which is being renovated. work has been thrown off-schedule by some peculiar activities. And after the potentially world-altering recent events of their previous assigment, the team thinks that a haunted theater (aren't they all) will be a walk in the park. Until they encounter the Phantom of the Haybarn -- an ancient evil whose ability to alter reality itself will test the skills, science and blind luck of the Ghost Finders to the limit.
Sharon Li has just discovered she's a shaman. And just in time: London's soul has gone missing. If anyone can solve the mystery and rescue the dying city, she can, but she'll need help-from the support group she's just set up for people with magical issues. Among them are a vampire, a druid who suffers from allergies and a lack of confidence, and a banshee looking for an evening class in impressionist art. Now, this motley crew must find a way to save the world ...
Your worst school nightmares, as realized in 13 all-new stories from such authors as Charlaine Harris, Ilona Andrews, Mike Carey, Thomas Sniegoski, Amber Benson, Rhys Bowen and many more.
The forest-king Orion slumbers through the winter months to be reborn each spring and resume his rule over the wood elves' kingdom of Athel Loren. However, this year he wakes to find a foul canker in his spirit -- he has been cursed. Enraged, he leads the asrai to war, but his power wanes as the corruption spreads to his woodland realm. How will he find the traitor?
Adam used to work for the Telepath's Guild before they kicked him out for a drug habit that wasn't entirely his fault. Now he works for the cops, helping put killers behind bars. His ability to get inside the twisted minds of supects makes him the best interrogator in the department. But the cops don't trust the telepath, the Guild doesn't trust Adam, a serial killer is stalking the city, and Adam is aching for a fix. But he needs to solve this case. He's had a vision of the future: he's next to die.
Mage apprentices have been vanishing without a trace--and someone on the council might be involved. Alex Verus has no evidence, no witnesses, and no suspects. All he knows is that someone is keeping tabs on him. And after the assassin targets his own apprentice's classmate, Alex sees that he doesn't know the half of it - and that he could be next to disappear.
Everyone in Heaven, Hell, and in between wants to be the fastest gun in the universe, and the best way to do so is to take down Lucifer, a.k.a. James Stark. And it's not like being in L.A. is any better - a serial-killer ghost is running wild and Stark's angelic alter ego is hiding among the lost days of time with a secret cabal who can rewrite reality. Starting to care for people and life again is a real bitch for a stone-cold killer.
Five pale figures surround Pete Caldecott in the cemetery to 'cordially' invite her to a gathering of the Prometheus Club. Pete's never heard of them, but Jack Winter has - and he's not thrilled about it. Especially the part that says, 'Attend or die.' The Prometheans wouldn't come to London unless something big's about to go down. So Pete and Jack decide to play it safe and make nice with the club - even if that means facing down an army of demons in the process. But now that they've joined the group, they're about to discover that membership comes at a cost...and has apocalyptic consequences.
Survivor of a once-mighty race of sorcerers, the spellcaster known to those of the Dragonrealm simply as Shade struggles to find an end to the curse he brought upon himself millennia ago in his hope to escape death...and worse. Instead of immortality, he was condemned to an endless series of lives alternating between darkness and light, with "death" only resurrecting him over and over. His blurred features and unstable but terrible powers a threat to friend and foe alike, the hooded sorcerer must struggle against not only those who would manipulate him, but also his very self.
The Pendleton was built as a Gilded Age palace, a tycoon's dream home in the late 1800s. Almost from the beginning, its grandeur has been scarred by episodes of madness, suicide, mass murder, and whispers of things far worse. But since its rechristening in the 1970s as a luxury apartment building, the Pendleton has been at peace. But now inexplicable shadows caper across walls, security cameras relay impossible images, phantom voices mutter in strange tongues, not-quite-human figures lurk in the basement, elevators plunge into unknown depths.
On ships shaped like dragons, bristling with oars and armor, Jarl Sigurd and his fierce Norsemen have come in search of riches. And riches they are promised, by an English ruler who sends Sigurd and his wolves to steal a holy manuscript from another kingdom. Osric, an orphan boy, sees beyond the terror of these warriors, and somehow knows the heathens' tongue. Renamed Raven, rechristened in blood, he will join them. They are his people. And they will be his fate.
BEYOND WORLD'S END and SPIRITS WHITE AS LIGHTNING in one omnibus volume.
First Class courier pilot Theo Waitley now has a trade route to run for Clan Korval while she convinces the near mythic ghost ship "Bechimo" - and herself - that she wants to commit herself as the human side to their immensely powerful symbiosis. While her former lover battles a nano-virus that's eating him alive, she's challenged to rescue hundreds of stranded pilots and crewmen from an explosive situation in near orbit around a suddenly hostile planet. Lovers, enemies, an ex-roomie, and a jealous spaceship are all in peril as Theo wields power that no one in the universe is sure of, especially her.
This anthology features speculative fiction short stories with art, music, literature and culture themes. It is the latest volume of the long-running Tesseracts series and features stories for a new generation of readers. This anthology joins a 26-year legacy which features the writing and editing of more than 250 of Canada's best-known authors.
Iolanthe Tennyson spends the summer in Austria indulging her photography hobby. But when rumours of a haunted forest draw her into the dark woods -- and back to the 18th century -- she meets a very photogenic, and very cursed man. Nikola Czerny is a Dark One with a deadly fate in store for him. Iolanthe knows this, because she has met Nikola's daughter -- three hundred years in the future.
In the east Daenerys Targaryen rules with her three dragons as queen of a city built on dust and death. But Daenerys has three times three thousand enemies, and many have set out to find her. Yet, as they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind. To the north lies the mammoth Wall of ice and stone where Jon Snow, 998th Lord Commander of the Night's Watch, will face his greatest challenge yet. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice.
Toby's just been asked to find another missing child...only this time it's the changeling daughter of her fellow knight, Etienne, who didn't even know he was a father until the girl went missing. Her name is Chelsea. She's a teleporter, like her father. She's also the kind of changeling the old stories warn about, the ones with all the strength and none of the control. She's opening doors that were never meant to be opened, releasing dangers that were sealed away centuries before - and there's a good chance she could destroy Faerie if she isn't stopped.
They outnumber the living humans 25 to 1. Those are the odds of being struck down and resurrected by a savage plague that is sweeping the country, forcing survivors to band together against the dead. A new leader named Red Man has risen up and taken charge and he is nearly as dangerous as the hungry dead. Bob Richardson and his friends strike out on their own and find an abandoned farm house. They are noticing that the dead too are banding together and are working as a group.
Hessius Mann, the living dead private eye, finds himself drawn into a killer case when a severed arm leaves a mysterious briefcase at his office. He'd rather not deal with it, but dropping the case proves harder than he thought. Because the people behind it know more about his past than he can remember. And he's not sure he wants to...
BC author. A new compilation of her shorter work, with an introduction by Peter S. Beagle.
A physicist receives a mysterious paper. The ideas in it are far, far ahead of current thinking and quite, quite terrifying. In a city of fast ones, shadow players, and jinni, two sisters contemplate a revolution. And on the edges of reality a thief, helped by a sardonic ship, is trying to break into a Schrodinger box for his patron. In the box is his freedom. Or not. Jean le Flambeur is back. And he's running out of time.
Alisanos, the deepwood, is more than just a forest... ...it is sentient, and predatory. Home to demons and worse, its mercurial boundaries can suddenly shift miles in any direction to encompass previously safe human lands - and those taken by the deepwood are forever changed. Audrun, a human woman trapped within the forest, is reunited with her four children, only to learn that each has been marked by the deepwood's wild magic. And her newly born fifth child, captured by a winged demon, is still missing. Audrun has sworn to find the infant, but can a mere human possibly hope to outwit the monstrous inhabitants of Alisanos...and the nightmarish deepwood itself?
Bingo Grabbins is a soddit who enjoys a comfortable life (apart from his feet, of course). But his contentment is disturbed when the wizard, Gandef, and a company of bizarrely Welsh dwarves drag him away on an adventure. They have a plot to raid the treasure hoard (or so they say) guarded by Smug, a large and very tedious dragon. Bingo is reluctant to take part in this insane venture, but a dwarven dagger held to his throat soon surprises even himself and off the companions go on a quest that seems truly epic (well, until you read about what later happened to Bingo's cousin, at any rate). Oh, and Bingo finds this ring thing...
When by chance Sigwulf, a minor Saxon prince in the court of Charlemagne, obtains a Book of Dreams, a rare text giving understanding to their meaning, he attracts the attention of Charlemagne himself. But the Book proves to be a slippery guide in a world of treachery and double dealing as the King sends Sigwulf into Spain to spy on the Saracens ahead of a planned Frankish invasion.
Clay Jannon gets a job on the night shift at Mr. Penumbra's 24-Hour Bookstore. His suspicions are aroused: there are only a few customers, but they come in repeatedly and never seem to actually buy anything, instead 'checking out' impossibly obscure volumes from strange corners of the store, all according to some elaborate, long-standing arrangement with gnomic Mr. Penumbra. When he finally thinks he knows what is going on he goes to Mr. Penumbra -- only to find the secrets extend far beyond the walls of the bookstore.
Jennifer Ramos Kennedy enters her freshman year at Frontera College, a college built in orbit by media and tribal casino money. The Earth is altered by global warming, and an invasive alien species called ultraphytes threatens the surviving ecosystem. Jenny is being raised for great things, but while she's in school she just wants to do her homework, go on a few dates, and get by.
New compilation. After the time of the ships with gigantic sails, controlled by something part human and part machine, there will come the reign of the all-powerful Lords of the Instrumentality, who rule Earth and its colony worlds with ruthless benevolence, suffocating the human spirit for millennia.
After leaving the small magical European country of Dobrenica to allow the man she loves to marry another woman, Kim Murray is horrified to learn her sacrifice was a total disaster. She returns to find ghosts, murder and mystery. Once again, sword in hand, she must trie to make peace and learn the truth.
With the man she loves set to marry a look-alike princess, Kim Murray returns to California from the magical country of Dobrenica to heal her broken heart. But soon she finds herself forced into a duel with a Dobrenican nobleman, who reveals that her great sacrifice, leaving Alec, was a disaster. To fix her mistake, Kim returns to Dobrenica, but what she finds there is not just politics and personalities but ghosts and magic, murder and mystery.
Vampire and bounty hunter Anna Strong is used to dangerous situations. But when her shape-shifting friend Culebra starts opening up about his life, the past comes back to haunt them both. Now they'r heading deep into Mexico to face cartel infighting, missing girls, and a few old vendettas.
Rudi McKenzie-now Artos, the High King of Montival-must fulfill his destiny. He wields the sword crafted for him before he was born. He has made friends of his enemies. He has won the heart of the woman he loves. And now he must defeat the forces of the Church Universal and Triumphant, knowing he may lose his life in the final battle...
Artos, the High King of Montival, and his allies have won several key battles against the Church Universal and Triumphant. But to end the war, Artos must journey to the Lake at the Heart of the Mountains and take part in a crowning ceremony that will unite the realms into a single kingdom - and grant him an army large enough to defeat his enemies once and for all.
In Solarno, the spies watch each other and ready their knives, while Myna sees the troops muster at its border and emotions run high as it vows never to be enslaved again. In Collegium, the students argue politics, too late to turn the tide. In the heart of the Empire, new pilots have completed their secretive training, generals are being recalled to service and armies are ready to march. Their Empress, the heir to two worlds, intends to claim her birthright. And nothing - either within the Empire or beyond it-will stand in her way.
A scientist has developed a cure for America's addiction to foreign oil - a slow-acting virus that feeds on petroleum, turning it solid. He didn't consider it might spread. In Los Angeles, screenwriter Dave Marshall heard this scenario from a retired US marine and government insider who acted as a consultant on Dave's last film. It sounded as implausible as many of his scripts, but the reality is much more frightening than anything he can envision. And now he must protect his wife and daughter from the coming apocalypse that will alter the future of Earth - and humanity.
King Cayleb of Charis, his queen Sharleyan, and Merlin Arthawes will have their hands full trying to stave off wholesale starvation in Siddermark while at the same time shipping in enough land combat units to fend off the "volunteers" from the Church's Temple Lands. And while Vicar Clyntahn is hailed in the Church for his boldness and audacity, there are those who remember how dependent Church power is on money from Siddermark...and who wonder what will happen if Siddermark starves.
Stephanie Harrington always expected to be a forest ranger on her homeworld of Meyerdahl -- until her parents relocated to the frontier planet of Sphinx in the far distant Star Kingdom of Manticore. There she is forbidden to go into the bush alone, despite the planet's virgin wilderness full of new species of every sort. Then a hang-gliding accident brings an encounter with the intelligent treecats. The aliens are small, cute, smart -- and very deadly. They are also telepathic, and bond with Stephanie. Which means both treecats and Stephanie will be confronting the highly-placed enemies determined to make sure the planet Sphinx remains entirely in human hands, even if that means the extermination of another thinking species. Expansion of a short story.
Gavin Guile is dying. He'd thought he had five years left - now he has less than one. With fifty thousand refugees, a bastard son, and an ex-fiance who may have learned his darkest secret, Gavin has problems on every side. All magic in the world is running wild and threatens to destroy the Seven Satrapies. Worst of all, the old gods are being reborn, and their army of color wights is unstoppable. The only salvation may be the brother whose freedom and life Gavin stole sixteen years ago.
Miriam is trying. Really, she is. But this whole "settling down thing" that Louis has going for her just isn't working out. She lives on Long Beach Island all year around. Her home is a run-down double-wide trailer. She works at a grocery store as a check-out girl. And her relationship with Louis - who's on the road half the time in his truck - is subject to the piss and vinegar Miriam brings to everything she does. It just isn't going well. Still, she's keeping her psychic ability - to see when and how someone is going to die just by touching them - in check. But even that feels wrong somehow. Like she's keeping a tornado stoppered up in a tiny bottle. Then comes one bad day that turns it all on her ear.
Bobby Dollar's secret is that his real name is Doloriel and he's an angel--not an important angel, but a rough-and-tumble guy who's always done his part in the long cold war between Heaven and Hell. But now there's an unprecedented number of missing souls, and a truly unpleasant Babylonian demon is doing his best to track him down. To make matters worse, his opposite number on the case is arguably the world's sexiest she-devil and his feelings for her are not exactly Heaven-sanctioned.
Summer's life in the mountains of West Virginia takes a turn for the worse when her mother dies and her father marries a woman who brings poison and magical mirrors into her world. A retelling of Snow White.
Time Lord Professor Chronotis has retired to Cambridge University, bringing with him some souvenirs. Included among them are an immensely powerful book, which he carelessly loaned to graduate student Chris Parson, who intends to use it to impress girls. One of the most dangerous artifacts in the universe, it cannot be allowed to fall into the wrong hands. But Time Lord Skagra (whose hands are unquestionably wrong) wants the book and is on his way to get it.
Warrior-maiden and consort of the blood god Khorne, the name of Valkia the Bloody is feared among all the tribes of the north - friend and foe alike. From her earliest days as a shield bearer for her father King Merroc, she has known nothing but unending warfare and the brutal politics of the tribal leaders, and soon reaches out to seize power for herself. Though her feral beauty might attract unlikely suitors and her enemies may plot against her in secret, Valkia holds the patronage of the Ruinous Powers, and Khorne will not allow his chosen queen to fall...
Sample the best short fiction from Black Library's monthly magazine, from our most popular established authors and a host of new talent. Available for the first time in print.
Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, factions within the Typhon Pact embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole.
The slaying of Thomas and Martha Wayne is the torturous point on which Bruce turns to become Batman. The Dark Knight's file on the case has long been closed, the foundations of Bruce Wayne's secret life secure in the simple genesis of a mugging gone horribly wrong. These foundations are shaken, however, when an unexpected guest invades the grounds of Wayne Manor, raising questions about the event that ended the lives of the mother he loved and the father he worshipped.
Lord Commander Solar Macharius begins his legendary crusade to conquer the unknown worlds in the Segmentum Pacificus. The heretics of Karsk will be among the first to fall!
With the last of his trusted companions having fallen, Drizzt sets out with his newest companion - Dahlia, a darkly alluring elf and the only other member of their party to survive the cataclysm at Mount Hotenow. As they seek revenge on the one responsible for leveling Neverwinter - and nearly Luskan as well - Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed.
It's the end of World War II. Andrew Ryan, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world, sets out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture--the shining city below the sea. This is the story of how it all came to be--and how it all ended.
A plague has ravaged the population of gold dwarves of the Great Rift. Clerical magic doesn't help. Neither do herbal remedies, nor spells meant to break curses. And in all cases, death is always the same--the heart blackens, hardens, and eventually stops beating, killing each victim with a heart attack and turning the bodies to stone. It's called the Stoneplague. It's terrifying. And it's spreading.
After decades spent in the service of the Chaos god Slaanesh, the ruling classes of the Contqual sub-sector have finally brought true damnation upon their people - innumerable hordes of foul and lascivious daemons swarm from a tear in the fabric of reality to embrace their mortal pawns and drive them on to ever more depraved acts of worship. It falls to the Space Marines of the Iron Hands Chapter, wrathful and merciless, to cleanse these worlds of the warp's unholy taint, and it is upon the surface of Shardenus that the fate of a billion lost souls will be decided.
8 months after the Battle of Yavin, Governor Ferrouz of Candoras Sector proposes an alliance, offering the Rebels sanctuary in return for protection against the alien warlord Nuso Esva. Luke, Leia, Han, and Chewie are sent to evaluate the deal. But Mara Jade, the Emperor's Hand, is also heading for Candoras, along with the five renegade stormtroopers known as the Hand of Judgment.
A powerful general in the Galactic Alliance Army, once renowned for his valor, is suspected of participating in the infamous Lecersen Conspiracy, which nearly toppled the Alliance back into the merciless hands of the Empire. With orders to expose and apprehend the traitor - and license to do so by any and all means - the Wraith Squadron will become thieves, pirates, impostors, forgers - and targets, as they put their guts, their guns, and their riskiest game plan to the test against the most lethal of adversaries.
To protect his realm, the King must lead his most trusted allies along Samarkand's ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend. But soon Albion is engulfed in a war of its own. As the Darkness spreads, town by town, a treacherous force has infiltrated the Queen's circle. Now the fate of all that is good rests with a faint flicker of hope.
Riker and the crew of the Titan encounter the planet Ta'ith, home to the remnant of a once-great society that may hold the very secrets they seek. But this brings them perilously close to the deadly Vela Pulsar, the galaxy's most prolific source of lethal radiation, potentially jeopardizing both the ship and what remains of the Ta'ithan civilization.
Relive the legend of the first emperor of men! Omnibus edition featuring the novels HELDENHAMMER, EMPIRE and GOD-KING by David Gemmell Legend Award-winning author Graham McNeill.
The 8 episodes of the eBook series, THE LOST TRIBE OF THE SITH, along with the never-before-published finale, PANDEMONIUM. The commander of a Sith mining ship, Yaru Korsin, battles a mutinous faction led by his own brother. Marooned and facing death, his crew have no choice but to venture into their desolate surroundings. They face any number of brutal challenges - vicious predators, lethal plagues, tribal people who worship vengeful gods - and like true Sith warriors, counter them with the dark side of the Force.
Three novels in one volume. In DREDD VS. DEATH Judge Dredd teams up with his movie co-star Judge Anderson to investigate a trail of carnage left by a cult obsessed with Judge Death, who believes all life is a crime. In KINGDOM OF THE BLIND Judge Dredd hits the streets as senior Judges gather for a treaty signing, just as a notorious crime boss prepares to step out of the shadows and sieze control of the city. In THE FINAL CUT Dredd uncovers a grisly series of murders that point the finger at the an underground movie scene with unlikely allies in the corridors of power.
In the conclusion to the Neverwinter Saga, Drizzt draws his swords once more to aid his friends - assisting the beautiful elf Dahlia as she enacts revenge and helping an old foe break the bonds that have held him hostage for more than a hundred years.
Chief of State Natasi Daala has been overthrown, and the Jedi Order has taken control of the Galactic Alliance. But forces still loyal to the deposed official are mobilizing a counterstrike. Meanwhile, Luke and Ben Skywalker have cornered Abeloth, the powerful dark-side entity bent on ruling the galaxy, on the planet Nam Chorios. But the two lone Jedi must also face the fury of the Sith death squadron bearing down on them. And when Abeloth turns the tables with an insidious ambush, the Skywalkers' quest threatens to become a suicide mission.
The novel that goes with the newest album by the rock band RUSH. In a young man's quest to follow his dreams, he is caught between the grandiose forces of order and chaos. He travels across a lavish and colorful world of steampunk and alchemy with lost cities, pirates, anarchists, exotic carnivals, and a rigid Watchmaker who imposes precision on every aspect of daily life. The mind-bending story is complemented with rich paintings by the five-time Juno Award winner for Best Album Design, Hugh Syme.
Two of the Voyager fleet's special mission vessels, "Galen" and "Demeter" are left at New Talax to aid Neelix's people while four other vessels move out to do a systematic search for any remnants of the Borg or Caeliar. As this mission begins, Fleet Commander Afsarah Eden, who has shared what little she knows of her mysterious past with Captain Chakotay, begins to experience several more "awakenings" as she encounters artifacts, people, and places that make her feel connected to her long lost home.
After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army attempting to free his nation from the control of a foreign tyrant. His countrymen live in fear; his commanders consider him untested; and his only allies are Loghain, a brash young outlaw who saved his life, and Rowan, the beautiful warrior maiden promised to him since birth. Surrounded by spies and traitors, Maric must find a way to not only survive but achieve his ultimate destiny: Ferelden's freedom and the return of his line to the stolen throne.
Commanded by the vestige of Mystra to work together, Manshoon and Elminster engage instead in a ferocious battle that sends the Sage plummeting into the Underdark as a cloud of ashes. Elminster soon inhabits the body of a fallen dark elf, so that he can begin carrying out Mystra's orders to rally Cormyr's Wizards of War, seek blueflame items to mend immense rifts throughout the realms that are releasing deadly monsters, and prevent the ancient Primordials from rising and unleashing their rage. But his sworn archenemy, Manshoon, has plans as well: to conquer Cormyr and be the new Emperor, and hunt down the Sage's clones.
Luma is a cobblestone druid, a canny fighter and spellcaster who can read the chaos of Magnimar's city streets like a scholar reads books. Together, she and her siblings in the powerful Derexhi family form one of the most infamous and effective mercenary companies in the city, solving problems for the city's wealthy elite. When a job gone wrong lands Luma in the fearsome prison called the Hells, it's only the start of Luma's problems.
There is war on Signus Prime; Horus sends the Blood Angels to the Signus system, where an army of Khornate daemons waits for them. The Warmaster's plan is to use the flaw in the Blood Angels' gene-seed - which will later be known as the Red Thirst - to turn them to the worship of the Blood God. At the height of the battle, Sanguinius fights with the Bloodthirster Ka'Bandha. The Blood Angels fight for survival of their minds and bodies.
The third of the Eldar Path series, which shows Aradryan in his role as Ranger. Alaitoc is attacked by the Sons of Orar Space Marines and he must do what he can to help save the craftworld.